![]() Note that accuracy and quality are subjective. The one on the right accurately respresents the original game. The one on the left is the version that used to be offered by ClassicArcadeGrafix. To see an example of accuracy vs inaccuracy, click here. High‑quality and accuracy to the original are the two key components for artwork that is meant to represent the original game or system. The main goal is to restore actual artwork for arcade games, and reproduce the actual system cases and artwork for other MAME‑supported items. That sounds like a lot, but when you consider that MAME emulates over 11,000 things, we are barely 10% of the way there. Today we have external artwork support for over 1100 arcade games, handhelds, computers, calculators, and other items that MAME emulates. In the case of In‑Game Artwork for MAME, this site has seemed to reach that status. There are many MAME‑related websites that offer additional support outside of the official site, that sometimes end up becoming the de facto website for that specialty. The only site considered an official MAME website is. When a game in MAME has external artwork, it can add missing layers to the game that are not possible with simply the MAME code and the game ROM. (NOTE: MAME defaults to enable all artwork.) To use them in MAME, make sure you enable artwork either in your mame.ini or your frontend of choice. Save these files to your \MAME\artwork directory. ![]() Starting with the release of MAME 0.107 in July 2006, Aaron Giles added support in MAME for hi‑resolution artwork for bezels, backdrops, overlays, marquees, control panels, instruction cards, etc., which includes an XML–based file format for the layout - (. ![]() Home of MAME Artwork and other Emulation Goodies ![]()
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